

This is especially true if you're capturing an outpost. Your squad will come and help cover you while the enemy flag slowly comes down the flagpole and your team's flag goes up it. If you're wounded, teammates are usually good about taking out the med kit and healing you, and if you're "killed," they're also good about getting the old defibrillator paddles out and shocking you back to life, which is helpful. We were also able to toy around with the commander functions. Commanders are team leaders and as such are able to issue orders to squad leaders, as well as make use of a number of tools. The commander tools in Battlefield 2142 are fairly similar to those found in Battlefield 2. There's a supply drop, a satellite scan that tells you the location of every detectable enemy on the map, a UAV button that puts a drone temporarily over an area of the battlefield, and an orbital strike option that works like artillery but is a lot more responsive. In fact, the old days of having to call in artillery and then wait 15 seconds for it to arrive are gone. Now, you'll hear the thuds of the orbital bombardment within seconds of calling it in. There's also an EMP strike, which calls down an electromagnetic burst that temporarily knocks out enemy vehicles in the blast radius. As in Battlefield 2, though, there's a way to take an enemy commander's tools away from him.

By destroying various structures on the ground, you can cripple your enemy's ability to call in UAV or satellite scans, or orbital and EMP strikes. Of course, the enemy can do the same thing to your side, so these structures become strategically important to you, as well. It appears that single-player supports only the traditional conquest gameplay mode, where the goal is to seize and hold various outposts on the map until the other side runs out of respawn tickets first.
